Loonyland 2 Skills | |
Passive | Attack |
Defense | Axe Mastery |
Energy | Stun |
Toughness | Bash |
Survival | Critical |
Dodge | Persuasion |
Training | Flame |
Strength | Vampirism |
Endurance | Parry |
Tracking | Stomp |
Luck | Whirl |
Throwing | |
Throwing | Air Strike |
Piercing | Static |
Homing | Shatter |
Triple | Poison |
Ricochet | Axe Trap |
Magic | |
Nature | Fire |
Shroom | Burninate |
Stone Spike | Ignite |
Brambles | Toasties |
Lifeberries | Heat Shield |
Wind | Ice |
Shock Orb | Restoration |
Berserk | Cryozoid |
Gale | Cold Wave |
Tornado | Ice Cube |
Death | |
Drain | |
Bonehead | |
Bone Bomb | |
Plague |
Loonyland 2 Skill | |||
Loonyland 2 > Skills | |||
Game Description: | Clonking an enemy on the head with a jump attack, you may confuse them into thinking they are your friend. For a moment. Tougher ones figure out sooner.
(+3% chance and lasts longer per level, costs 1 Magic per level when it succeeds) | ||
Element: | Attack | ||
Location: | Defeating the Center Titanic Titan in the Titan Tunnels | ||
Cost: | N/A | ||
Achievement for level 15 skill: | Prince Charming | ||
Related Talents: | None |
Note: Monsters in madcap seem to lose their normal armor and damage modifiers (*5, *10) and instead take on the modifiers of your madcap crystals (<*11).