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Loonyland 2
Talents are like Skills, but differ in two points; firstly, they level up as you practice them, and secondly, the Talent Guru gives them to you.
[edit] Combat Talents
| Name
| Found
| Effect
| Levels up by
|
| Chopping
| East Storage Cabin
| Chopping penetrates 3% of armor per level
| Swinging Axes.
|
| Tossing
| North Winter Woods
| Throws knock enemies back further with each level
| Throwing axes.
|
| Stoneskin
| East Baskerville
| Increases defense by 3% per level
| Being hurt
|
| Criticism
| Mickey's Cellar
| Critical strikes penetrate 5% of armor per level
| Hit with criticals
|
| Vivacity
| North-East The Toy Factory
| Reduces stamina costs by 3% per level
| Using Stamina Costing Moves
|
| Sneak Attack
| North Cliffside Cave
| Uninjured enemies receive 1 more damage per level
| Smash unsuspecting foes
|
| Knockout
| South-East Stronghold (Arena Match)
| Stunned enemies remain stunned for 3% longer per level
| Hit an enemy on the head
|
| Finesse
| Center of Eastwood
| Every time you parry, dodge, or deflect a melee attack, the enemy attacking you is stunned for 1/8 of a second
| Parry, dodge, or deflect a melee attack
|
| Scavenging
| West Haunted Highway
| 10% chance each level to gain 1hp per monster killed
| Kill monsters
|
| Gladiator
| Tina's Arena
| Lets you access higher rounds of battles.
| Winning arena matches.
|
[edit] Magic Talents
| Name
| Found
| Effect
| Levels up by
|
| Mental Focus
| South Southwood
| Adds 3% more damage to offensive spells
| Use offensive spells
|
| Combustion
| East Frosty Cliffs
| Slightly increases the rate fire does damage to enemies
| Hurt enemies with fire
|
| Freezing
| Westwood
| Frozen monsters take damage faster per level
| Freeze enemies
|
| Arsenic
| East Under Baskerville
| Decrease the armor of poisoned enemies by 5% per level
| Poison enemies
|
| Electrocution
| East Northwood
| Increase the rate lightning abilities zap
| Use electricity spells
|
| Meditation
| North-East Icy Lake
| When standing still, magic regeneration is improved.
| Stand still
|
| Spookiness
| South-West Under The Factory
| Creates ghost when enemies are slain with Dark magic(ghosts live for 2seconds a level)
| Damage enemies using ghost
|
| Green Thumb
| South-East The Clearing
| Gain 1 health for every 2 levels whenever you cast a nature spell.
| Cast Nature spells.
|
| Scorching
| West Northwood
| Each time you use a fire spell, 1fireball will shoot of in a random direction per level
| Use fire spells
|
| Windbag
| South Toy Story 2
| Wind spells cost 3% less magic per level
| Use wind spells
|
[edit] Craft Talents
| Name
| Found
| Effect
| Levels up by
|
| Mobility
| Guru's Retreat
| Increases walking speed.
| Walking.
|
| Alchemy
| Center of Terrible Tundra
| Improves quality of potions, with less chance of explosions.
| Making potions
|
| Junksmithing
| West Onion Ring Camp
| Allows you to Junksmith, using 4+L items, where L is your current junksmithing level.
| Junksmith stuff.
|
| Clockwork
| North-West Snuggly HQ
| Lets you use more items to build clockbots.
| Build clockbots.
|
| Mining
| North Cramped Cave
| Improves chances of digging-up items.
| Dig things up.
|
| Haggling
| South-West Rocky Ridge
| Buy things for 3% less per level.
| Buying things.
|
| Miser
| Chilly Caverns
| Sell things for 3% more per level.
| Selling things or by picking up money.
|
| Mixology
| North Crooked Cave
| Increases effects of potions by 3% per level.
| Drinking Potions.
|
| Packrat
| West Frozen Fjord
| Increases appearance of junk items by 2% per level.
| Collecting junk items.
|
| Herbalism
| Hank's Cabin
| Increases the apperance of Herbs.
| Collecting Herbs.
|
|
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