Kid Mystic
From Hamumu Wiki
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This article is about the game Kid Mystic. For item and fairy locations, see Kid Mystic Maps. |
Kid Mystic is a 2.5 Dimensional action/role-playing game produced by Mike Hommel of Hamumu Software. It is similar to Dr Lunatic in terms of basic gameplay. The player character has to travel through four chapters of adventure, picking up fire orbs and crystals (similar to the hammers and Pants of Power in Dr Lunatic) which he uses to fight magical enemies. The objective is to complete each level by collecting the magic orbs (the equivalent of brains in Dr Lunatic) and getting to the exit. However, it is different from Dr Lunatic in that Kid Mystic gains experience and power as he plays more levels, and his special attacks are magic spells which he can use at any time, if he has sufficient magic. There are random monster attacks in each of the chapters which serve to bolster Kid Mystic's experience. In addition, there are bonuses hidden in the levels: Fairies, which grant the player special powers and drawbacks; Spells, which can be used any time in levels to attack, heal, and other such things; and the Armageddon Sword, which is an extremely powerful weapon. There is one piece of it hidden in each chapter.
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[edit] Story
"When the evil Bobby Khan descended on the peaceful kingdom of Tulipton and stole all the Mystical Orbs, the king was overwhelmed. The orbs were needed to protect the kingdom from the marauding monsters (an unfortunate side effect of building your kingdom in the Monster Wilderness). So with every last knight battling the rampaging hordes, the king could spare only one wizard for a reckless mission to reclaim the lost orbs: Kid Mystic."
[edit] Spells
Various spells can be learned by obtaining spell books. There are 18 spell books in all, at an average of four or five spellbooks per chapter. The 19th spell, Armageddon, can only be learned when you complete the Armageddon Sword. As there are only 10 'spell slots', nine of the spells learned are upgrades from previous spells.
- Energy Barrage: Fires a single bullet that does one point of damage. Holding down the spell cast button results in a continuous stream of bullets.
- Energy Storm: Fires a single bullet that does one point of damage in the eight compass directions. Holding down the spell cast button results in a continuous stream of bullets fired in the eight compass directions.
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- Dragon's Flame: Fires a small blast of napalm that can pass through several enemies and linger on walls before dissipating. Holding down the spell cast button results in a continuous stream of napalm.
- Liquify: Fires three walls of flame that spread out from the caster. Holding down the spell cast button results in the spell being cast repeatedly.
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- Seeker Bolt: Launches a large bulbous red bolt that travels slowly from the caster for a second, then speeds up and heads for the nearest enemy. The bolt will explode after a short period of time, damaging any enemy near it. Holding down the spell cast button results in the spell being cast repeatedly.
- Seeker Swarm: Similar to the Seeker Bolt spell, only that it launches three bolts.
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- Ice Blast: The caster conjures a wall of smoke that freezes most enemies that comes into contact with it. However, only certain enemies are affected, and enemies do not stay frozen indefinitely. In addition, no damage is done. Holding down the spell cast button results in the spell being cast repeatedly.
- Ice Beam: The caster fires a large blue beam that can pierce through enemies and freeze them for a certain amount of time. Holding down the spell cast button results in the spell being cast repeatedly.
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- Inferno: The caster creates a chain of large explosions that circle him, severely damaging enemies caught in the blast radius. Holding down the spell cast button results in a continuous chain of explosions circling the caster.
- Hyper Inferno: When this spell is cast, the area surrounding the caster is ignited and will burn for two seconds, after which the area surrounding the caster is filled with multiple explosions.
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- Summon Ptero: The caster summons a small pterodactyl which circles the player and attacks nearby enemies with a small, needle-like projectile that does minor damage. The pterodactyl has a limited amount of health and will dissipate when it takes sufficient damage. While holding down the spell cast button will summon multiple pterodactyls, bear in mind that there is a certain limit as to how many pterodactyls can be summoned at any one time.
- Summon Golem: The caster summons a Grumpy Golem in front of him. The Grumpy Golem follows the caster and attacks nearby enemies by pounding the ground with a single strike from its arm. Holding down the spell cast button results in multiple Grumpy Golems being summoned. However, the pre-requisite is that there must be sufficient space (two horizontal tiles by two vertical tiles) directly in front of the caster for the Grumpy Golem to be successfully summoned. Also note that while summoned Grumpy Golems have much more health than pterodactyls, they will take damage even if they are not attacked.
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- Stoneskin: The caster conjures a coat of brown stone on himself, which nullifies some attacks. This stoneskin will only cast for a certain amount of time.
- Steelskin: The caster conjures a coat of silver steel on himself, which nullifies most forms of attacks, save rock-based and some boss attacks.
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- Berserk: When used, it doubles the player's movement speed for a certain amount of time. Using the spell repeatedly extends the amount of time the caster is able to move at double speed.
- Insane Rage: When used, it doubles the player's movement speed for a certain amount of time. In addition, the player leaves a short trail of flames when he moves, damaging any enemy behind him. Using the spell repeatedly extends the amount of time the caster is able to move at double speed.
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- Healing: Converts a set amount of mana points the player has into health. This spell cannot be used if the player does not have the required amount of mana points.
- Life: Reduces a fixed amount of mana points the player has to restore him to full health. This spell cannot be used if the player does not have the required amount of mana points.
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- Armageddon: This spell can only be learned by collecting the four pieces of the Armageddon Sword. This spell has two variants depending on the version of Kid Mystic that is installed. In the eGames version, casting Armageddon causes the ground to ignite at random positions for approximately sixty seconds. In the Hamumu Software version, casting Armageddon causes several massive meteors to rain down on the entire screen for approximately fifteen seconds, each one exploding violently on impact with the ground and dealing huge amounts of damage to all enemies caught in the explosion. Both variants cause the ground to shake, making navigation a little harder. As this spell normally uses up the maximum amount of mana points available to the player in the game, it cannot be used in succession unless the player is using the Cheapy Fairy.
[edit] Other Modes
After the game is completed, the player unlocks Madcap Mode, which is a harder version of the game. If the player finds all the special items (Spells, Fairies, and Armageddon Sword pieces) in normal or Madcap mode, he unlocks Challenge Mode, which involves playing all of the levels again, with special goals.
[edit] Hints and Tips
- Overall:
- Several levels are great for getting money, and as they can be replayed over and over, you can get rich pretty quick.
- When you have collected all the spellbooks and fairies, as well as the Armageddon Sword piece from each chapter, look out for Happy Stick monsters that wander about the overworld. Walking into them triggers a Monster Battle with that Happy Stick monster as the enemy. Happy Stick monsters give out huge amounts of cash when killed.
- Chapter 1:
- Mushy Hollow is a good level to gain lots of experience and cash. The fact that it is located right next to Beginnerton means that you can pay a quick visit to the Shop to buy equipment once you have secured the cash for them.
- Chapter 2:
- A Hidden Clearing - The Mucho Moss has a fairly large cash spew and gives lots of experience when killed.
- Spiders' Lair - There are eight Egg Sacs surrounding the walled-up level exit. Each gives a considerable amount of experience and cash when killed. Alternatively, allow them to generate Eensy Weensies for you to squash.
- Chapter 3:
- The Ballroom - This large level is literally flooded with monsters. You can get a lot of cash and experience here.
- The Vault - When you open the vault for the first time, get the cash and complete the level. Then, re-enter the level and get the spellbook.
- The Keep - Casting Stoneskin or Steelskin will completely negate The Lookey-Loo's death beam. For added damage, use Insane Rage and run right up against The Lookey-Loo. This will cause it to be burned for several rounds each time it opens its main eye.
- Chapter 4:
- Armageddon Shrine - To finish Richie Lich off quickly, use Seeker Bolt or Seeker Swarm continuously.
- Bobby Khan - If you have the Armageddon Sword finished, use the Armageddon spell against him.
