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Fairly recently, a new version of the game, Dr Lunatic Supreme With Cheese, came out, it's version, 8.0d. One of it's many new features was the ability to add custom sprites. This gave the advantage to add something different other than having the same old default graphics in items and monsters.

Another page about JSPs can be found here.

The JSP...Edit

The JSP is a file, consisting of several sprites. The number of sprites vary from file to file. Furthermore, each sprite is nothing more than a simple image which is in 256-Bitmap format. A JSP file can't be edited by any known common tool, it's a completely different type of file from the whole common extensions list. Inorder to open one, a tool, JSPedit, is required.

JSPedit...Edit

JSPedit is a tool, programmed by Spacemaniac, for creating and editing JSPs. Currently, custom JSPs can only be used to replace the graphics of existing monsters. A feature where you can create a completely "new kettle of fish", hasn't came to existence yet.

Replacing The Graphics Of Existing Monsters?Edit

Each monster has a different number of sprites. If the number is exceeded and the JSP is loaded in the editor, it will crash, if you have fewer sprites, the monster will have transparent frames. The Dr Lunatic editor doesn't handle exceptions well. In which case, creating a new look for a monster with x number of sprites, must follow this guideline:

alien - 232
alienegg - 14
autozoid - 128
babyalien - 80 - Xenoid
babyseal - 160
babaything - 352 - Thingie
bat - 216
bgshroom - 216 - Mush The Shroom
bigbat - 120
bigspdr - 168 - Spitter
boiler - 22
bouapha - 472
bullets - 388
burner - 2
cactus - 200
chest - 5
coffin - 20
cone - 168
countess - 28
cpbody - 40 - Centipumpkin Body
cphead - 8 - Centipumpkin Head
crazypants - 280
djinni - 192
doombnny - 64
dozer - 32
dr-L - 168
dustdevil - 23
eggsac - 26
freakazoid - 144
genrtr - 10 - Generator
geozoid - 160
ghost - 56
ginger - 264 - NinjaBreadMan
greatpk - 13 - Great Pumpkin
hugebat - 7 - UberBat
intface - 66 - Lifebar,Scorebar,other bars...
isozoid - 184 - Cryozoid
items - 143 - Item Sprites
items_old - 143 - Old Item Sprites From Spooky Castle And Dr Lunatic Expando Pak
jello - 176
kingcone - 27
knight - 47 - Stan Glass
kongor - 32
lamp - 9 - Dijini Lamp
lefty - 224
lich - 9 - Richie Lich
loonybot - 15
loonygun - 16
loonyshp - 8 - Loony Zoomer
lunachick - 217
magmazoid - 160
mamaspdr - 240
matbody - 7 - Matilda's Body
matbrain - 7 - Maltilda's Brain
matclaw1 - 16 - Matilda's Claw (Left)
matclaw2 - 16 - Matilda's Claw (Right)
mathead - 11 - Matilda's Head
matskull - 11 - Maltida's Skull
mattail - 36 - Maltida's Tail
mboxer - 256 - Mail Boxer
mechabouapha - 192
minecar - 64
minisub - 8
miniwacko - 169
minizoid - 161 - Small Geozoid
moss - 17
mossgrnd - 29
mumble - 224
patch - 16
patty - 136 - Crabby Patty
pause - 11
penguin - 64
piranha - 112
pizza - 9 - SWC Title Screen
pkstein - 104 - Pumpkin Stein
planet - Old Version Of Dr Lunatic Select Screen
puff - 40 - Crab Puff
puffyfish - 184
pumpkin - 48
punkbunny - 129
punkin - 80
pwrarmor - 112
pygacct - 328 - Pygmy Accountant
pygmy - 400
pygmy2 - 328 - Pygmy Hunter
pygmy3 - 280 - Pygmy Shaman
pygmy4 - 400 - Ultra Pygmy
pygmydiver - 432
raft - 7
robofcty - 28 - Robot Factory
robopk - 56 - Robot Pumpkin
robot1 - 48 - minibot
robot2 - 80 - Meaniebot
roller - 11 - Roly Poly
santa - 200
sdzl - 48 - Super Duper Zombie
seacuke - 256 - Sea Cuecumber
serpent - 160 - AquaZoid
shark - 13 - Sneaky Shark (Raft)
shocktr - 184 - Shock Trooper
shrmlord - 112 - Shroom Lord
shroom - 184
skeleton - 304
snkyshrk2 - 16 - Sneaky Shark (Chest)
snowguy - 288
sphinx - 11
sphinxarm1 - 10 - (left)
sphinxarm2 - 10 - (right)
spider - 176 - Eensy Weensy
squash - 112
starfish - 248
stickman - 12
suprzmbe - 304 - Super Zombie
thething - 11
thingtent - 16 - Tentacle
thingtent2 - 16 - Tentacle Tip
titlespr - 25 - Old Version Of Dr Lunatic Title Screen
triceroid - 144
turret - 8
ultrazoid - 17
underzoid - 232 - Aquazoid Underwater
vampire - 104
wacko - 168
wetseal - 176
willy - 160 - Wet Willy
wolfman - 440
yerfdog - 3
yeti - 320
yugo - 128
zombie - 256
zomboni - 72

To access these files, find the directory which you installed the game in, once there, jump into the folder "graphics".

Bitmap-256 Colour Trouble... Edit

If the colour correction of the new JSPedit doesn't suit your fancy, there is always another way if you're having problems with trying to make a PNG file non-discoloured. That way is by using, Lunatic Pal. Lunatic Pal converts PNGs into non-discoloured 256-BMPs. It's another one of Spacemaniac's programs.

Note: When outputting an image file, remember to add the extension, .BMP, in the output box, if not, it just creates a file without extension.

The Tool ItselfEdit

In the program, you have this interface:

Buttons such as, '+' (add), '-' (delete), and arrow keys to the right. (The sprite order box is also to the right)
Covering most of your screen you have a huge white area, with a crosshair, and a blue box.
At the top, buttons such as, Open, Save, Save As, Import, Export, Import All, Export All, Crosshairs.

Add Frame...Edit

Opens a window in which you select either a PNG or a BMP. If a PNG is selected, it will do colour correction, making it fit the 256-BMP palette. The blue box marks which location you want the image to appear at.

Delete Frame...Edit

Deletes the current frame you are on.

Double Arrows...Edit

In the sprite number case, cycles back to 0 or forward to the last sprite. In moving the sprite to a different location, it moves it by 10 pixels.

Single Arrow...Edit

Does the same in each case, except it moves by only 1 sprite and by 1 pixel.

The White Region...Edit

Your working space for moving the sprite around.

Open, Save, Save As...Edit

Open is used for loading only JSPs, not images. Save saves the current JSP you are working on, Save As opens a window for you to enter your desired file name, you have to manually add the JSP extension at the end.

Import, Export, Import All, Export All...

Used for importing and exporting images. Again, the extension has to be manually added. Import All, imports all images with the same name, but with ordered numbers (In other words, it's a batch). Export All, has the same concept, except EXPORT!

Crosshairs...Edit

Green lines in the shape of a cross. Helps with positioning images. When clicked on, it can appear behind an image, infront of an image, or it can vanish out of sight.

Why Is Positioning The Images So ImportantEdit

Position-JSP-example

Lets take this step by step.

Figure 1:

The crosshair. No secrets here.

Figure 2:

The collision area. Every game character has a collision area. This prevents the player and some monsters from going through walls and other impassable objects. It basically makes the game more realistic in physics. The player and some monsters commonly have a collision area of 32x24 pixels. But there are also monsters which have a collision area of 64x48 pixels. It really depends on the already encoded instructions in the game, there is no feature to change this yet.

Figure 3:

When we have the sprite below the horizontal plane, the collision area touches the edge of the wall, but the image is so far down, which makes the illusion seem unrealistic.

Figure 4:

When we have the sprite just above or around the horizontal line, the collision area touches the wall, but the image is further up, which makes the illusion of 3D or 2.5 dimensional space look great.

I hope that was explained clearly enough.

Graphics For Use In JSPedit...Edit

JSPs use nothing more then simple 256-BMPs which can be created in Paint. This is rather primitive, as you have to imagine and create different sides of your sprite. More info about the old ways of making JSPs will come soon - 15/March/2014

One way of making the process less tedious is to design your character in a 3D modeling program such as Blender, render it with a black background, take pictures of it in certain positions, and load it into JSPedit. - 14/November/2014

MiscellaneousEdit

Free JSPs To Use

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