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Dumb: The Game was an online puzzle site containing a "collection of incredibly fiendish puzzles." Solving the puzzles increased the player's DQ (Dumbness Quotient), which was ranked on a leaderboard, and also gave them coins with which to unlock more puzzles. When it was first released, it had 19 puzzles. Before the site closed, it had 57 puzzles.

The puzzles each consisted of a title and an image that served as clues with which the player was to figure out the answer. Puzzles were answered by entering the answer into a text box below the image. A Google search bar was present below each puzzle to assist with puzzles that required research. The difficulty of each puzzle could be ranked by users from 1 to 5 stars. The difficulty ratings were used to determine the DQ awarded by a given puzzle.

Some of the puzzles required manipulating the image itself to find the answer, such as the "black" puzzles, which were images that appeared entirely black, but actually contained the answer in an obfuscated form, and a puzzle that consisted of squares that were scrambled, and needed to be reassembled to reveal the clue.

You could connect your Dumb: The Game profile to your Dumb Account to then earn trophies by completing set numbers of puzzles. The accounts could be connected by using the same email address for both of them.

New puzzles were added over a period between October 30, 2005 and June 1, 2006. Work on puzzles eventually stopped due to Jamul starting full-time work on Loonyland 2: Winter Woods[1]. Sometime after May 2013, the "dumbthegame.com" domain expired, and it was moved to "dumbthegame.net". Between May and September of 2017, before Hamumu.com was redesigned, the site was taken down due to having little traffic[2].

Trivia[]

  • It's possible that it was inspired by David Münnich's 2004 puzzle game Notpron, which similarly consists of images and other media that contain clues to the answers, often requiring Google research. Notpron was one of the games linked in the "Puzzling Links" section.
  • The majority of the puzzles were created by Mike Hommel and Solange Hommel, but some of them were created by other people. Contributors included Lerc of Screaming Duck Software (#006 - Primary Location), Seth Robinson of Robinson Technologies (#018 - Type It), Pizza (#036 - Negative Greetings), Amber (#037 through #040, #043), KCaffrey and Escher0 (#042 - Blue Shift), Misterpink (#047 - Dependency), BryanSNK (#048 - Dollemma), Joel (#050 and #051), Labrat (#052 - Side Of Bacon), JGS007 (#055 - Traditions), smrq (#056 - Puzzle Mix), and Tim Morgan (#057 - Author, Author)[3].
  • Dumb: The Game was originally intended to eventually reach at least 100 puzzles[4][5].

References[]

  1. Jamul. Dumb: The Game updates!. Hamumu Forums. 2006-06-01. Archived from the original on 2017-10-11. "Good news and bad. There are 2 new puzzles (which I suppose you could call bad news, if you were expecting more!). But those will be the last puzzles for at least a month, very minimum (probably 2 months). I am now stepping into crunch mode on Loonyland 2, and shall be shedding all other obligations until I have some semblance of a game before me. Goodbye cruel world!"
  2. Jamul. Dumb: The Game updates!. Hamumu Forums. 2017-09-27. Archived from the original on 2017-10-11. "Yes, I actually pulled the plug on it when switching servers. So update: it is gone! Nobody visited anymore, so that was the easiest way to maintain it!"
  3. Dumb: The Game - Help / FAQ. Dumb: The Game. 2006-06 Archived from the original on 2006-06-28.
  4. Jamul. Dumb: The Game!!. Hamumu Journal. 2005-10-26. Archived from the original on 2006-02-13. "I will still be adding puzzles to Dumb as fast as I can. I won't really feel comfortable with it until the puzzle count is 3 digits."
  5. Jamul. Dumb, Dumb, Dumb. Hamumu Journal. 2005-11-17. Archived from the original on 2006-02-12. "And for that, it shall need more puzzles! Which is what today is about. I consider 100 puzzles my "done" point, where I won't stop making puzzles, but I'll stop worrying about the need to crank them out. I'm quite a ways from 100, and I don't know if I'll ever get there... feel free to submit your own ideas! It helps."
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